Download star wars the phantom menace pc game






















Saying or doing the wrong thing may lead to dire consequences, like having a cantina full of aliens draw their weapons on you. Phantom Menace spans 12 levels, which occur on planets such as Tatooine and Coruscant from the movie.

Although LucasArts said its adhered as much as possible to the film, there are a few secrets lurking around the game, too. In addition to its solid game play. Phantom Menace presents an impressive list of features. The music is sampled from the movie, and some of the film's stars do the voices: For example, Anakin and Jar Jar Binks--Qui-Gon Jinn's alien side-kick--are voiced by the actors playing them in the film Jake Lloyd and Ahmed Best, respectively.

Plus, LucasArts showed us cut-scenes that were digitized straight from the movie. All this technical craftsmanship looked great on the PC, but a programmer at LucasArts said that PlayStation visuals might suffer slightly, with graphic effects like water transparency taking a hit. In the preview version, however, the particle effects in explosions and laser blasts looked good, and the 30 frames-per-second gameplay moved fluidly.

A word of warning to fans, however: The game follows the movie exactly, complete with plot twists and the movies ending--so if you haven't seen Phantom Menace on the big screen, don't pop this CD into the PlayStation. All that remains now is for LucasArts' programmers to go full Force and finish Menace with flair.

Can you feel the fourth? The newest chapter in Star Wars history has a pretty decent, albeit high-maintenance, game to go with it. Star Wars Episode I: The Phantom Menace is snazzy, action-packed, and follows the movie story line so that the cinematic experience is re-created--but like the film, it's also a little dull in the middle.

Think Metal Gear Solid without the stealth. When you play as the Jedi, Menace really soars--it's lightsaber slashing and droid bashing at its very best. Playing as the two non-Jedi, the game turns into your basic run-n-gun action with lots of switches to trigger, droids to shoot, and people to converse with. In the fully accelerated version, the graphics shine like the Naboo moon, but only those few blessed with maxed-out high-end PCs will fully appreciate all the lighting effects, reflective surfaces, and subtle transparencies.

The other 90 percent of us will see an easily crashable. Phantom Menace's saving grace is its music and sound effects. The game contains excellent voice characterizations and fantastic sound effects especially those subtle ones, like the sound Destroyer Droids make rolling down the halls, or the ambient effects in the Naboo swamps , but, again, delicate sound-card management is required.

The developers of Phantom Menace also made the controls fairly manageable: Simply assign some directional commands to your keyboard, and you're ready to swing the saber you can also use your mouse , open doors, trigger switches, and fight off the Dark Side.

Speaking of the Dark Side, the game has a few. Because much of the game requires patient leaping and jumping, frustration may tear away at your Jedi soul--by the time you meet Jar Jar and the Gungans, you're in no mood for their silly patois. Another problem is the large amount of bartering when you get to Tatooine: You have to constantly trade just to get off the damn sand planet.

Consequently, as in the movie, you start to feel weighed down by a plot BEjV that feels thicker than Bantha crap. Two words would have fixed that: more Maul. Yet Menace stands as a testament to fan loyalty. Those Star Warsians who must have everything from Phantom Menace ticket stubs to illustrated toilet paper will definitely need to feel this force. Others tired of the hype will feel nothing but the Farce with this game. If you've got the muscle, Menace has the means. A powered-up computer will definitely showcase the game's impressive graphics--without it, you have a standard action game with a cool lightsaber.

Great sound, awesome music, and really annoying Gungans. All that's missing is a deafening THX logo. Minimal fuss rewards you with maximum achievement. But those frustrating leaps of faith between platforms will ride your patience like a Tusken Raider on a Bantha. You've got to be a fan to enjoy this game, which re-creates the movie experience perfectly. Then again, if you can't stand Star Wars, why are you even reading this?

This is an action adventure game based on the movie of the same title. The game itself follows the plot of the movie fairly closely. As the game progresses, you play different characters. Much like the movie, each character has his or her own strengths and weaknesses. You can also talk with certain characters you run across and depending on what you say, you may get some help in your quest.

Control in this game has a good feel to it and is responsive. There are a few options for changing the controls around, although none are user definable. The default control setting is handled in such a way that, depending on the situation, sometimes the analog controls are better and other times the digital work better. The one oddity to the control is the angle of the camera.

There are a vast number of places you can explore in the various levels including some secret places that contain useful items. Still, the more the merrier as it all adds to the challenge. And speaking of challenge, this game certainly is one. There are no settings for difficulty so what you see is what you get. There are often times when you have to really use your brains rather than your lightsaber to get through certain situations. There are also a good number of puzzles, such as rescuing Jar Jar in Otoh Gunga, which will put your mind to work.

Fortunately, the game allows you to save your progress at any given time, which is VERY useful, as there are many opportunities to die. A good rule of thumb when playing Phantom Menace is to save early and save often. The interface is easy enough to handle. When in the game, pausing allows you to look at your inventory and select items as well as save and load your game.

As long as you can read, you should have no problems with the interface. As an added bonus, the music video for Star Wars "Duel of the Fates" is accessible from the main menu. The general look of this game is done well. The characters and various objects are all easily recognizable. There are a variety of neat special effects such as the glow of the lightsaber, large explosions, and lightning bolts shocking droids, amongst many others. The movement in the game is very fluid.

Much like the movie, there are a wide variety of nicely rendered environments that the characters will traverse. The sound effects in this game are wonderful and there are a lot of them. I was particularly impressed with the sounds of the lightsaber. The voices in this game are very similar to the actual actors.

In some cases, such as Anakin and Jar Jar, the actual actors from the movie performed the voices for the game. The music in the game sounds just as good as the movie. In general, if you like the way the movie sounded, you'll like the way this game sounds. This is an instruction book you will likely want to read. While figuring out the general controls is simple enough, there is a lot of information pertaining to items available, different weapons, different characters, and the various levels amongst other things.

This game is a must have for any action-adventure or Star Wars gaming fan. The game plays wonderfully and offers a nice challenge for a wide variety of skill levels, yet is not overly difficult. Phantom Menace will keep you occupied for quite a while with the amount of levels available and the time it takes to finish them. Other than that, this game is loads of fun, which is why I give it a score of It echoes a simpler time when we could get ourselves lost in our own imaginations.

Admit it, you used to picture yourself in the cockpit of a X-Wing Fighter going after the Death Star or maybe just laying some ground fire around Yoda's little hut. Back then, the best way to find yourself as a character within George Lucas' galaxy was to daydream of snow-speeders on Hoth as you held tightly on to your little 6-inch action figures.

With the recent release of Star Wars Episode 1: The Phantom Menace , kids today are lucky enough to have enough technology to get lost in the world of Star Wars Who's lucky enough to bring this to us? George Lucas and his talented team at LucasArts. And believe-you-me, after watching the movie I HAD to have this game.

The premise is quite simple -- even simpler if you have already seen the movie. You have a podracer, you have a track, and you have to go around in a circle and hope to end up ahead of the pack. What's a podracer?

Well, for the 17 of you that are going to wait to rent the movie on video, it's a futuristic version of the dogsled. Imagine two huge like engines tethered to your sled pod , held together by a plasma-energy beam.

Surprisingly, the design of these podracers "almost" makes sense. LucasArts also does a great job representing the physics that would be involved while playing the game. What's a podrace? Well, it's a race with You have these podracers and you race them against other podracers, um You have over 21 podracers to choose from.

All of these are distinct in their styling, handling and drivers. You get to race on multiple tracks strung across eight distinct planets, each with its own theme and style of racing. As you successfully finish each race, you will gain Trugats money that enable you to upgrade your podracer and prepare for the next race. Finish first and a new podracer is unveiled that you can use for future races. This is where the "storyline" in Racer starts to get iffy.

You never really get a sense of belonging to your pilot or podracer. Since you can choose from multiple pods and multiple pilots, it kind of lacks continuity.

I would have liked to see the same pilot used and you be allowed to upgrade from there. If you decided to try a different "character" from the movie, you could have chosen that pilot at the start of the career. How does it play? Simply put, if nothing else, Racer simulates speed better than any other game I have ever played.

It's a hard thing to describe in words As you may have read in my other reviews, I am a big fan of force-feedback. If implemented correctly, this can entrance me into a state where my joystick becomes an extension of my persona Racer does this oh-so-well and has now become my 'reference'? I cannot believe how good Racer translates the physics and handling of the podracers through a simple joystick. From G-forces and failing engines to running smack-dab into a canyon wall, it's all there in its lap-slapping, wrist-wreaking glory.

The interface for preparing for a race, upgrading your podracer, and just about anything other than actually racing is confusing as all get out. At first, before reading the manual, I would just get mad and go on to the next race. Does the "whoop-tee-dee" of Jawas get on your nerves?

Do you ever wish you could go on a Gungan killing spree? You can in The Phantom Menace. Sure, you won't last much longer after doing so, but it's still fun. An especially ironic situation dealing with your bloodthirsty ways occurs when the future Darth Vader tells you that he won't help out a murderer. Though it does have its bright spots, the rushed production of the game to coincide with the May 19, release date of the movie really shows with The Phantom Menace.

Several little annoyances hinder an otherwise wonderful game. About once per level, for instance, Big Ape felt obligated to insert a nigh impossible jump. When are designers going to learn that this is NOT fun? All the jumps succeed in doing is increase the time you spend playing the game and frustrate. Who enjoys this? I spent a considerable amount of time saving my game just before the jump, dying and then waiting a full minute for my game to load up again so that five seconds later I could die once more.

This process would occasionally go on for as long as 30 minutes. Even the most Force-proficient being will have trouble. Speaking of the Force, each Jedi's use of it seems extremely limited. Aside from the Force push, the Jedi mind trick, the double jump and the ability to wield a lightsaber, you wouldn't know that Qui-Gon and Obi-Wan are any more powerful than Captain Panaka and Queen Amidala. Apparently, Obi-Wan doesn't even have the power to make himself a trail through Naboo's forest to ease his following of Jar Jar Binks.

And those jumps sure would have been a lot less frustrating if they had the power to leap as high as Obi-Wan did in the movie. The ability to play as four different characters was also nice, though the double jumps and lightsabers of the Jedi are missed when you're Queen Amidala or Captain Panaka.

And I was especially impressed with the voice acting that, when it wasn't performed by an actual actor i. While the game is primarily action-oriented, adventure aspects such as puzzles and interacting with others offer a sense of variety. The main adventure-based levels are those with Qui-Gon on Tatooine. He must find parts for Anakin's Podracer and then somehow gather some money to bet with Watto for the hyperdrive generator and the boy's freedom.

Along the way, rogues will attack you and you'll even confront a couple of very powerful enemies one for Jabba the Hutt's 'entertainment'.

In a sadistic way, it's a blast to kill those you know you shouldn't. Does the 'whoop-tee-dee' of Jawas get on your nerves? Do you ever wish you could go on a Gungan killing spree? You can in The Phantom Menace.

Sure, you won't last much longer after doing so, but it's still fun. An especially ironic situation dealing with your bloodthirsty ways occurs when the future Darth Vader tells you that he won't help out a murderer.

Though it does have its bright spots, the rushed production of the game to coincide with the May 19, release date of the movie really shows with The Phantom Menace. Several little annoyances hinder an otherwise wonderful game. About once per level, for instance, Big Ape felt obligated to insert a nigh impossible jump. When are designers going to learn that this is NOT fun? All the jumps succeed in doing is increase the time you spend playing the game and frustrate.

Who enjoys this? I spent a considerable amount of time saving my game just before the jump, dying and then waiting a full minute for my game to load up again so that five seconds later I could die once more.

This process would occasionally go on for as long as 30 minutes. Even the most Force-proficient being will have trouble.

Speaking of the Force, each Jedi's use of it seems extremely limited. Aside from the Force push, the Jedi mind trick, the double jump and the ability to wield a lightsaber, you wouldn't know that Qui-Gon and Obi-Wan are any more powerful than Captain Panaka and Queen Amidala.

Apparently, Obi-Wan doesn't even have the power to make himself a trail through Naboo's forest to ease his following of Jar Jar Binks. And those jumps sure would have been a lot less frustrating if they had the power to leap as high as Obi-Wan did in the movie.



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